{$CLEO .CS}

//-------------MAIN---------------
thread 'SIT6'
0ACD: "PREES (CTRL)" 1000
while true
        wait 0
        if 02D8:   actor $PLAYER_ACTOR current_weapon == 0 
        then 
            if 00E1:   player 0 pressed_key 17 
            then Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 1, 1, 0)

                04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 1.0 
                0948: create_explosion_at 1@ 2@ 3@ type 9 camera_shake 0.1
                Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)

           end
        end
        end